personas
英 [pɜːˈsəʊnəz]
美 [pərˈsoʊnəz]
n. 伪装; 假象; 人格面具
persona的复数
双语例句
- There can be any number of supplemental personas associated with an interface.
一个界面的补充人物角色可以有任意多个。 - Once you profile them, you can reuse personas, with slight modifications to accommodate different application contexts.
一旦您描述了它们,您就可以复用角色,用细微的修改来适应不同应用程序的环境。 - Application designers can devise personas according to the target user base and associate them with product use cases.
应用程序设计人员可以根据目标用户基础设计角色并将它们与产品用例联系起来。 - As you develop context scenarios, you should be focusing on how the product you are designing can best help your personas achieve their goals.
当你开发了情境场景剧本,你的注意力就要集中在设计的产品中怎样能够最好地帮助你的人物角色达到目标。 - Collectively, use cases, scenarios, and personas constitute a powerful technique for user-centered analysis and design.
用例、情境和角色共同组成了支持用户为中心的分析和设计的强大技术。 - These are similar to personas in that they seek to describe users and their relationship to a product.
它们和人物角色有些类似,都是在试图描述用户及其和产品的关系。 - To achieve this, a formal UML representation of the Personas is desirable, and is described below.
要做到这点,角色的形式化的UML表示是值得使用的,并且在下面进行了描述。 - In rare cases, two personas should be primary because they have conflicting user interface needs.
很少情况下,主要角色是两个,因为他们有冲突的用户界面需求。 - Our personas, and what motivate them?
那又是什么激发了我们的人物角色呢? - This is why personas are such an important tool in the process of designing behavior; they represent specific people with specific purposes or goals.
这就是为什么人物角色是设计行为过程中的一个关键工具,它们代表了具有特定目的或者目标的具体的那些人。